The final day of Lift Off, opened with a forum between panelists Muse en Lystrala, Becky Arcovitch, and Jarell Pryor (with Frederika Edgington-Giordano as moderator) answering questions about how to get into the video game industry. The panelists focused on various perspectives of game making, from getting into professional studios, to starting independent studios. Topics covered includes where to learn more about game making, how to put together a creative portfolio, transitioning from one profession to another, and balancing one’s schedule while making games.
After the panel, everyone presented their final project. The six projects were (note: all titles are tentative):
- Bip
An artistic, 2D exploration game about slowly uncovering what the world looks like. Created in Construct 3. - Youth Gaming League
A gamified task list teaching children and young teens how to improve the conditions of their local community, and hopefully themselves. - Go Robo Now
A tabletop role-playing game set in the Go Robo Now universe. Explore the alternate universe of modern-day New York City, fighting monsters à la Dungeons & Dragons. - Plunge
A metaphorical text-based adventure using a sci-fi universe to depict problems about poverty and systematic oppression. Created in Twine. - The Earth Present
An environmentalist 2D platformer about restoring nature. Created in Unity. - Odyssey RPG
An open-world RPG, similar to Skyrim. Created in Unity.
The event concluded with a celebration where each mentor congratulated their mentee with a certificate. Well done, everyone!
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